Spritesheet Forge
Game-dev sprite tools: PNG/GIF to spritesheet, split, trim, animate. OAuth-authenticated MCP server.
Returns this server's runtime configuration: upload endpoint URL, output file TTL, file size limits, and base64 encoding rules. Call this before working with large files (≥ 4 MB) or when building multi-step workflows that chain tool outputs.
Merge multiple PNG files into a single spritesheet. Supports grid, horizontal, vertical, and packed (bin-packed) layouts with optional TexturePacker-compatible JSON metadata. Returns a download URL.
Slice a spritesheet PNG into individual frames, generate TexturePacker-compatible atlas JSON, or both. Provide columns+rows (grid mode) or cell_width+cell_height (cell mode).
Crop transparent edges from one or more PNG files. Single file returns PNG; multiple files return a ZIP.
Convert a GIF animation into a spritesheet PNG with all frames arranged in a grid. Optionally remove the background.
Extract all frames from a GIF and return them as individual PNGs in a ZIP archive.
Assemble multiple PNG files into an animated GIF or animated WebP.
Slice a spritesheet PNG into frames and produce an animated GIF or WebP. Provide columns+rows (grid mode) or cell_width+cell_height (cell mode).
| Timestamp | Status | Latency | Conformance |
|---|---|---|---|
| Jun 10, 2026 | success | 60.1ms | Pass |
| Jun 9, 2026 | success | 63.1ms | Pass |
| Jun 5, 2026 | success | 135.6ms | Pass |
| Jun 5, 2026 | success | 75.1ms | Pass |
| Jun 4, 2026 | success | 283.9ms | Pass |
| Jun 3, 2026 | success | 58.7ms | Pass |
| May 30, 2026 | success | 35.5ms | Pass |
| May 29, 2026 | success | 74ms | Pass |
| May 29, 2026 | success | 72ms | Pass |
| May 27, 2026 | success | 74.8ms | Pass |