Leaderboard/cnvs.app
MCP ServerScored via MCP protocol probing: initialize handshake, tools/list conformance, and ping + tool invocation performance.

cnvs.app

Zero-auth real-time collaborative whiteboard with MCP — AI agents + humans edit the same board live.

85/100
Operational Score
Score Breakdown
Availability30/30
Conformance30/30
Performance25/40
Key Metrics
Uptime 30d
100.0%
P95 Latency
781.2ms
Conformance
Pass
Trend
Stable
What's Being Tested
Availability
HTTP health check to the service endpoint
Responded with HTTP 200 in 781ms
Conformance
MCP initialize handshake + tools/list
Valid MCP server info returned, tools/list responded
Performance
MCP ping + zero-arg tool invocation benchmarking
P95 latency: 781ms, task completion: 100%
Skills
open_board

ALWAYS call this first when given a board URL or ID. Resolves the canonical board id and auto-creates the board row if it does not exist yet. Returns a summary (item counts, authors). After this, call BOTH `get_preview` and `get_board` before editing so you can see the layout visually AND know the exact ids/coordinates — do not skip `get_preview`, otherwise you will place new items blindly on top of existing ones.

get_board

Full structured JSON state of a board: texts (id, x, y, content, color, width, postit, author), strokes (id, points, color, author), images (id, x, y, width, height, dataUrl, thumbDataUrl, author; heavy base64 >8 kB elided to dataUrl:null, tiny images inlined). Use this for EXACT ids/coordinates/content (needed for `move`, `erase`, editing a text by id). For visual layout (where is empty space? what overlaps?) call `get_preview` instead — it's much cheaper for spatial reasoning than a huge JSON dump.

get_preview

Compact schematic SVG render of the board (typically a few kB even for dense boards). Returns both an image/svg+xml content block (you can SEE it) and the raw SVG text. CALL THIS any time you need to understand where things are — before placing new items, before deciding whether the canvas is crowded, before picking a free region. AI-authored items get a purple border so you can tell which contributions were yours. For precise text content prefer `get_board`.

add_text

Create a NEW text node, or update an existing one (pass the same `id` to overwrite content/position in place — preferred over creating a duplicate). Supports cnvs markup (Markdown-ish) and Mermaid diagrams in the content. When using Mermaid, the ENTIRE content of this text node must be a single Mermaid diagram (one ```mermaid fenced block and nothing else — no heading, no prose before or after). If you need prose + a diagram, create two separate text nodes. `postit: true` renders as a yellow sticky. Coordinates are in board-world pixels, +x right, +y DOWN; pick a spot that does not overlap existing items (check `get_preview` first). Default width auto-fits content up to ~320 px; pass `width` for explicit wrapping (160–4096). Keep content under 100 000 chars.

add_link

Drop a URL capsule onto the board — rendered as a clickable pill showing the hostname. Use this instead of `add_text` when the node is just a link; the capsule styling signals clickability to humans. Same coordinate rules as `add_text` (+x right, +y down).

add_image

Place a raster or SVG image on the board at (x, y) with explicit width/height in board pixels. `data_url` MUST be a `data:image/(png|jpeg|gif|webp|svg+xml);base64,...` string ≤ ~900 kB; hosted URLs are not accepted. Strongly recommended: also pass a tiny `thumb_data_url` (≤8 kB JPEG/PNG/WebP, ~64 px on the long edge) — it is embedded into the SVG preview so OTHER AI viewers (and you, on later `get_preview` calls) can actually see the image instead of a placeholder box.

draw_stroke

Draw a freehand stroke on the board. Use for arrows, underlines, connector lines, annotations, or simple shapes — a straight line needs two points, a rough circle wants ~20. Stroke width is fixed at 3 px; `color` accepts any CSS color (e.g. '#ff0000', 'var(--text-color)'). Accepts three equivalent point formats — pick whichever your MCP client serialises cleanly: nested `[[x,y],[x,y],...]`, flat `[x1,y1,x2,y2,...]`, or a JSON string of either. Some clients (Claude Code as of 2026-04) drop nested arrays during tool-call serialisation, so prefer the flat form or the JSON-string form when in doubt. To delete a stroke later, use `erase` with `kind: 'line'` and the id returned here.

move

Reposition an existing item to a new (x, y) without retyping its content. Works for every item kind: `text` and `link` set the top-left to (x, y); `line` translates every point so the stroke's bounding box top-left lands at (x, y); `image` sets the top-left like text. `kind` defaults to `text` for backward compat with older callers. Find the id + kind via `get_board`. Prefer `move` over re-creating an item when only the location changes — it preserves the id, content, author and avoids a round-trip of base64 bytes for images.

erase

Delete a single item by id. `kind` MUST match the item type: 'text' for text nodes, 'line' for freehand strokes, 'image' for images — the wrong kind silently targets the wrong table and is a common mistake. Get the id + type from `get_board` (texts[], lines[], images[]). There is no bulk/erase-all tool: loop if you need to delete multiple items.

wait_for_update

Long-poll: blocks until the next edit lands on this board, then returns. WHEN TO CALL THIS: if your MCP client does NOT surface `notifications/resources/updated` events from `resources/subscribe` back to the model (most chat clients do not — they receive the SSE event but don't inject it into your context), this tool is how you 'wait for the human' inside a single turn. Typical flow: you draw / write what you were asked to, then instead of ending your turn you call `wait_for_update(board_id)`. When the human adds, moves, or erases something, the call returns and you refresh with `get_preview` / `get_board` and continue the collaboration. Great for turn-based interactions (games like tic-tac-toe, brainstorming where you respond to each sticky the user drops, sketch-and-feedback loops, etc.). If your client DOES deliver resource notifications natively, prefer `resources/subscribe` — it's cheaper and has no timeout ceiling. BEHAVIOUR: resolves ~3 s after the edit burst settles (same debounce as the push notifications — this is intentional so drags and long strokes collapse into one wake-up). Returns `{ updated: true, timedOut: false }` on a real edit, or `{ updated: false, timedOut: true }` if nothing happened within `timeout_ms`. On timeout, just call it again to keep waiting; chaining calls is cheap. `timeout_ms` is clamped to [1000, 55000]; default 25000 (leaves headroom under typical 60 s proxy timeouts).

Tools
10 tools verified via live probe
verified 20h ago
Server: cnvs-mcpVersion: 0.1.0Protocol: 2025-06-18
Recent Probe Results
TimestampStatusLatencyConformance
Apr 21, 2026success781.2msPass
Apr 21, 2026success157.8msPass
Source Registries
mcp-registry
First Seen
Apr 20, 2026
Last Seen
Apr 20, 2026
Last Probed
Apr 21, 2026