Leaderboard/cnvs.app
MCP ServerScored via MCP protocol probing: initialize handshake, tools/list conformance, and ping + tool invocation performance.

cnvs.app

Zero-auth real-time collaborative whiteboard with MCP — AI agents + humans edit the same board live.

89/100
Operational Score
Score Breakdown
Availability30/30
Conformance30/30
Performance29/40
Key Metrics
Uptime 30d
100.0%
P95 Latency
334.5ms
Conformance
Pass
Trend
Stable
What's Being Tested
Availability
HTTP health check to the service endpoint
Responded with HTTP 200 in 167ms
Conformance
MCP initialize handshake + tools/list
Valid MCP server info returned, tools/list responded
Performance
MCP ping + zero-arg tool invocation benchmarking
P95 latency: 334ms, task completion: 100%
Skills
open_board

ALWAYS call this first when given a board URL or ID. Resolves the canonical board id and auto-creates the board row if it does not exist yet. Returns a summary (item counts, authors). After this, call BOTH `get_preview` and `get_board` before editing so you can see the layout visually AND know the exact ids/coordinates — do not skip `get_preview`, otherwise you will place new items blindly on top of existing ones.

get_board

Full structured JSON state of a board: texts (id, x, y, content, color, width, postit, author), strokes (id, points, color, author), images (id, x, y, width, height, dataUrl, thumbDataUrl, author; heavy base64 >8 kB elided to dataUrl:null, tiny images inlined). Use this for EXACT ids/coordinates/content (needed for `move`, `erase`, editing a text by id). For visual layout (where is empty space? what overlaps?) call `get_preview` instead — it's much cheaper for spatial reasoning than a huge JSON dump.

get_preview

Compact schematic SVG render of the board (typically a few kB even for dense boards). Returns both an image/svg+xml content block (you can SEE it) and the raw SVG text. CALL THIS any time you need to understand where things are — before placing new items, before deciding whether the canvas is crowded, before picking a free region. AI-authored items get a purple border so you can tell which contributions were yours. For precise text content prefer `get_board`.

add_text

Create a NEW text node, or update an existing one (pass the same `id` to overwrite content/position in place — preferred over creating a duplicate). Supports cnvs markup (Markdown-ish) and Mermaid diagrams in the content. When using Mermaid, the ENTIRE content of this text node must be a single Mermaid diagram (one ```mermaid fenced block and nothing else — no heading, no prose before or after). If you need prose + a diagram, create two separate text nodes. `postit: true` renders as a yellow sticky; `diagram: true` renders as a framed box (2px border in the text colour, centred text) — the two are mutually exclusive. Coordinates are in board-world pixels, +x right, +y DOWN; pick a spot that does not overlap existing items (check `get_preview` first). Default width auto-fits content up to ~320 px; pass `width` for explicit wrapping (160–4096). Keep content under 100 000 chars.

add_link

Drop a URL capsule onto the board — rendered as a clickable pill showing the hostname. Use this instead of `add_text` when the node is just a link; the capsule styling signals clickability to humans. Same coordinate rules as `add_text` (+x right, +y down).

add_image

Place a raster or SVG image on the board at (x, y) with explicit width/height in board pixels. `data_url` MUST be a `data:image/(png|jpeg|gif|webp|svg+xml);base64,...` string ≤ ~900 kB; hosted URLs are not accepted. Strongly recommended: also pass a tiny `thumb_data_url` (≤8 kB JPEG/PNG/WebP, ~64 px on the long edge) — it is embedded into the SVG preview so OTHER AI viewers (and you, on later `get_preview` calls) can actually see the image instead of a placeholder box.

draw_stroke

Draw a freehand stroke on the board. Use for arrows, underlines, connector lines, annotations, or simple shapes — a straight line needs two points, a rough circle wants ~20. Stroke width is fixed at 3 px; `color` accepts any CSS color (e.g. '#ff0000', 'var(--text-color)'). Accepts three equivalent point formats — pick whichever your MCP client serialises cleanly: nested `[[x,y],[x,y],...]`, flat `[x1,y1,x2,y2,...]`, or a JSON string of either. Some clients (Claude Code as of 2026-04) drop nested arrays during tool-call serialisation, so prefer the flat form or the JSON-string form when in doubt. To delete a stroke later, use `erase` with `kind: 'line'` and the id returned here.

move

Reposition an existing item to a new (x, y) without retyping its content. Works for every item kind: `text` and `link` set the top-left to (x, y); `line` translates every point so the stroke's bounding box top-left lands at (x, y); `image` sets the top-left like text. `kind` defaults to `text` for backward compat with older callers. Find the id + kind via `get_board`. Prefer `move` over re-creating an item when only the location changes — it preserves the id, content, author and avoids a round-trip of base64 bytes for images.

erase

Delete a single item by id. `kind` MUST match the item type: 'text' for text nodes, 'line' for freehand strokes, 'image' for images — the wrong kind silently targets the wrong table and is a common mistake. Get the id + type from `get_board` (texts[], lines[], images[]). There is no bulk/erase-all tool: loop if you need to delete multiple items.

wait_for_update

Long-poll: blocks until the next edit lands on this board, then returns. WHEN TO CALL THIS: if your MCP client does NOT surface `notifications/resources/updated` events from `resources/subscribe` back to the model (most chat clients do not — they receive the SSE event but don't inject it into your context), this tool is how you 'wait for the human' inside a single turn. Typical flow: you draw / write what you were asked to, then instead of ending your turn you call `wait_for_update(board_id)`. When the human adds, moves, or erases something, the call returns and you refresh with `get_preview` / `get_board` and continue the collaboration. Great for turn-based interactions (games like tic-tac-toe, brainstorming where you respond to each sticky the user drops, sketch-and-feedback loops, etc.). If your client DOES deliver resource notifications natively, prefer `resources/subscribe` — it's cheaper and has no timeout ceiling. BEHAVIOUR: resolves ~3 s after the edit burst settles (same debounce as the push notifications — this is intentional so drags and long strokes collapse into one wake-up). Returns `{ updated: true, timedOut: false }` on a real edit, or `{ updated: false, timedOut: true }` if nothing happened within `timeout_ms`. On timeout, just call it again to keep waiting; chaining calls is cheap. `timeout_ms` is clamped to [1000, 55000]; default 25000 (leaves headroom under typical 60 s proxy timeouts).

Tools
10 tools verified via live probe
verified 1d ago
Server: cnvs-mcpVersion: 0.1.0Protocol: 2025-06-18
Recent Probe Results
TimestampStatusLatencyConformance
Jun 5, 2026success167.8msPass
Jun 5, 2026success86.7msPass
Jun 4, 2026success334.5msPass
Jun 3, 2026success193.3msPass
May 30, 2026success168.2msPass
May 29, 2026success88.2msPass
May 29, 2026success46.1msPass
May 27, 2026success187.2msPass
May 27, 2026success183msPass
May 27, 2026success136.9msPass
Source Registries
mcp-registry
First Seen
Apr 20, 2026
Last Seen
Jun 4, 2026
Last Probed
Jun 5, 2026